Author Archives: Yu-Sung
DigitalSculpture: A Subdivision-based Approach to Interactive Implicit Surface Modeling
Spline-based Solid Subdivision Schemes over Arbitrary Tetrahedral Meshes
Yu-Sung Chang and Hong Qin
In this paper, we propose novel trivariate spline-based solid subdivision schemes over arbitrary tetrahedral meshes in 3D space. The motivation of the proposed solid subdivision schemes are to represent solid objects with complex topology and heterogeneous material properties. The subdivision…
Interpolatory, Solid Subdivision of Unstructured Hexahedral Meshes
A Framework for Multi-dimensional Adaptive Subdivision Objects
An Interpolatory Subdivision for Volumetric Models over Simplicial Complexes
A New Solid Subdivision Scheme based on Box Splines
Yu-Sung Chang, Kevin McDonnell, and Hong Qin
During the past twenty years, much research has been undertaken to study surface representations based on B-splines and box splines. In contrast, volumetric splines have received much less attention as an effective and powerful solid modeling tool. In this paper, we propose…
Fast Digital Image Inpainting
Manuel M. Oliveira, Brian Bowen, Richard McKenna, and Yu-Sung Chang
Reconstruction of missing or damaged portions of images is an ancient practice used extensively in artwork restoration. Recently, a few digital inpainting models based on the use of partial differential equations have been proposed. Unfortunately, these algorithms are computationally expensive…